Classes
Type Definitions
-
Options{Object}
-
Properties:
Name Type Argument Default Description fill
module:ol/style/Fill~Fill <optional>
Fill style.
radius
number Circle radius.
snapToPixel
boolean <optional>
true If
true
integral numbers of pixels are used as the X and Y pixel coordinate when drawing the circle in the output canvas. Iffalse
fractional numbers may be used. Usingtrue
allows for "sharp" rendering (no blur), while usingfalse
allows for "accurate" rendering. Note that accuracy is important if the circle's position is animated. Without it, the circle may jitter noticeably.stroke
module:ol/style/Stroke~Stroke <optional>
Stroke style.
atlasManager
module:ol/style/AtlasManager~AtlasManager <optional>
The atlas manager to use for this circle. When using WebGL it is recommended to use an atlas manager to avoid texture switching. If an atlas manager is given, the circle is added to an atlas. By default no atlas manager is used.