If true integral numbers of pixels are used as the X and Y pixel coordinate
when drawing the circle in the output canvas. If false fractional numbers may be used. Using true allows for
"sharp" rendering (no blur), while using false allows for "accurate" rendering. Note that accuracy is important if
the circle's position is animated. Without it, the circle may jitter noticeably.
The atlas manager to use for this circle.
When using WebGL it is recommended to use an atlas manager to avoid texture switching. If an atlas manager is given,
the circle is added to an atlas. By default no atlas manager is used.