OpenLayers地图打印输出

最近遇到了在Openlayers上开发地图打印的功能,官网给了两个全图打印的demo。其核心思想是将canvas里的像素提取出来。

  • 全图输出,保存为本地图片

map.once("postcompose", function(event) {
        var canvas = event.context.canvas;
        if (navigator.msSaveBlob) {
          navigator.msSaveBlob(canvas.msToBlob(), "map.png");
        } else {
          canvas.toBlob(function(blob) {
            FileSaverJS.saveAs(blob, "map.png");
          });
        }
      });
      map.renderSync();

利用上面代码,可以直接将canvas里图像输出,保存为本地图片;

  • 截取范围,进行打印输出

原理是在

        1屏幕上画矩形,然后获取矩形经纬度坐标;
        2将矩形经纬度坐标转为canvas坐标

 this._map.once("postrender", function (e) {
            var extent = [];
            extent[0] = e.target.getPixelFromCoordinate(that.bounds[0]);
            extent[1] = e.target.getPixelFromCoordinate(that.bounds[1]);
            extent[2] = e.target.getPixelFromCoordinate(that.bounds[2]);
            extent[3] = e.target.getPixelFromCoordinate(that.bounds[3]);
        });

         3从canvas中提取相应的像素信息

//向内修改范围
    getXDis(e, number) {
      var min = undefined;
      var max = undefined;
      e.forEach(element => {
        if (min == undefined || element[number] < min) {
          min = element[number];
        }
        if (max == undefined || element[number] > max) {
          max = element[number];
        }
      });
      return [min+2, max - min-4];
    }
var x_dx = that.getXDis(extent, 0);
      var y_dy = that.getXDis(extent, 1);
      console.log(x_dx);
      console.log(y_dy);
      let map = that.$store.state.map2d;
      map.once("postcompose", function(event) {
        var canvas = event.context.canvas;
        var ctx = canvas.getContext("2d");
        var image = ctx.getImageData(x_dx[0], y_dy[0], x_dx[1], y_dy[1]);
        that.imageData = image;
      });
      map.renderSync();

最后将提取出来的像素信息,付给其他的canvas,结果如下图所示:

手机拍的不清楚,这是选取范围

下面是提取出来的结果

如果你觉得可以的话,可以打赏一下

转载自:https://blog.csdn.net/GISuuser/article/details/80353022

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