【转】OpenLayers项目分析(六)数据渲染分析

实际上,OpenLayers的整个表现过程是这样的:通过调用获取数据,然后各种格式的解析器解析数据,在用所谓的渲染器渲染后加到图层上,最后再结合相应的控件表现出来,成为一幅我们看到的“动态”地图。
  这里主要讨论OpenLayers. Renderer这个类及其子类。
  Renderer类提供了一些虚方法,以供其子类继承,像setExtent、drawFeature、drawGeometry、eraseFeatures、eraseGeometry等。
  Elements继承Renderer,具体实现渲染的类又继承Renderer类。之所以这样设计,是因为不同的矢量格式数据需要共享相应的函数,在Elements这个类中封装一下。这个类的核心是drawGeometry和drawGeometryNode两个函数。其中drawGeometry调用了drawGeometryNode,创建出基本的地理对象。

[代码]js代码:

01 drawGeometry: function(geometry, style, featureId) {
02       var className = geometry.CLASS_NAME;
03       if ((className == "OpenLayers.Geometry.Collection") ||
04           (className == "OpenLayers.Geometry.MultiPoint") ||
05           (className == "OpenLayers.Geometry.MultiLineString") ||
06           (className == "OpenLayers.Geometry.MultiPolygon")) {
07           for (var i = 0; i < geometry.components.length; i++) {
08               this.drawGeometry(geometry.components[i], style, featureId);
09           }
10           return;
11       };
12       //first we create the basic node and add it to the root
13       var nodeType = this.getNodeType(geometry);
14       var node = this.nodeFactory(geometry.id, nodeType, geometry);
15       node._featureId = featureId;
16       node._geometryClass = geometry.CLASS_NAME;
17       node._style = style;
18       this.root.appendChild(node);
19        
20       //now actually draw the node, and style it
21       this.drawGeometryNode(node, geometry);
22   }

渲染器的继承关系这样的:

  具体实现渲染的方法在OpenLayers. Renderer.SVG和OpenLayers. Renderer.VML两个类中实现的,就是实现Elements提供的虚方法,比如drawPoint、drawCircle、drawLineString、drawLinearRing、drawLine、drawPolygon、drawSurface等。以drawCircle为例看看具体的实现过程:

[代码]js代码:

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01 drawCircle: function(node, geometry, radius) {
02     if(!isNaN(geometry.x)&& !isNaN(geometry.y)) {
03         var resolution = this.getResolution();
04      
05         node.style.left = (geometry.x /resolution).toFixed() - radius;
06         node.style.top = (geometry.y /resolution).toFixed() - radius;
07  
08         var diameter = radius * 2;
09          
10         node.style.width = diameter;
11         node.style.height = diameter;
12     }
13 }
 

转载自:https://blog.csdn.net/lzkqcc/article/details/81631972

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