PostGIS特殊函数 ☞ 根据BOX3D查询某一空间范围内的对象
目录
一、geotools依赖的maven包
<properties>
<geotools.version>17.0</geotools.version>
</properties>
<!-- 添加GeoTools依赖 -->
<dependency>
<groupId>org.geotools</groupId>
<artifactId>gt-shapefile</artifactId>
<version>${geotools.version}</version>
</dependency>
<dependency>
<groupId>org.geotools</groupId>
<artifactId>gt-swing</artifactId>
<version>${geotools.version}</version>
</dependency>
二、demo模拟查询条件 == 按bbox查询
Junit单元测试依赖的Maven包
<!-- JUnit单元测试 -->
<dependency>
<groupId>junit</groupId>
<artifactId>junit</artifactId>
</dependency>
import org.junit.Test;
import com.vividsolutions.jts.geom.Coordinate;
import com.vividsolutions.jts.geom.Envelope;
import com.vividsolutions.jts.geom.GeometryFactory;
import com.vividsolutions.jts.geom.Point;
public class QueryByBboxTest {
@Test
public void query(){
//几何构建工厂
GeometryFactory factory = new GeometryFactory();
//矩形框
Envelope envelope = null;
//坐标集合1
Coordinate coordinate1 = new Coordinate(113.565619, 113.565619);
//工厂创建一个点1
Point point1 = factory.createPoint(coordinate1);
if(point1!=null){
//拿到几何Point的外界矩形
envelope = point1.getEnvelopeInternal();
}
//坐标集合2
Coordinate coordinate2 = new Coordinate(113.565550, 113.565721);
//工厂再创建一个点2
Point point2 = factory.createPoint(coordinate2);
if(point2!=null){
if(envelope == null){
//如果等于null,拿到Point2的范围(矩形框)
envelope = point2.getEnvelopeInternal();
}else{
//叠加envelope
envelope.expandToInclude(point2.getEnvelopeInternal());
}
}
String bboxStr = String.format("st_3dmakebox(st_makepoint(%f, %f, 0),st_makepoint(%f, %f, 0))",
envelope.getMaxX(), envelope.getMaxY(), envelope.getMinX(), envelope.getMinY());
System.out.println("select*from object where bbox &&& "+bboxStr);
}
}
效果:
select*from object where bbox &&& st_3dmakebox(st_makepoint(113.565619, 113.565619, 0),st_makepoint(113.565619, 113.565619, 0))
三、bbox字段在PostGreSql数据库中的类型
注意:先装PostGis插件,才能使PostGreSql数据库支持空间对象数据类型
四、BOX3D用法
PostGIS函数目录官网地址:Chapter 14. PostGIS Special Functions Index
BOX3D用法链接:ST_3DMakeBox — Creates a BOX3D defined by the given 3d point geometries.
构建一个BOX3D
五、&&&用算符的用法
&&& — Returns TRUE if A’s n-D bounding box intersects B’s n-D bounding box.
当几何A的n-D边界框与几何B的n-D边界框相交时,&&&运算符返回TRUE。
六、查询示例演示
转载自:https://blog.csdn.net/Appleyk/article/details/81112690