ArcEngine如何获取mxd中feature所在图层的渲染方式
mxd中存储的是各类数据的渲染样式等,不存储数据本身,在ArcEngine中在增加或者其他编辑的时候,需要获取到feature所在图层的渲染样式,下面是博主在参考其他资料的基础上实现的获取mxd中图层的渲染方式:
IFeatureClass featureClass = null;
IObjectClass objectClass = feature.Class;
featureClass = objectClass as IFeatureClass; //获取feature所在的featureClass
IGeoFeatureLayer layer = featureLayer as IGeoFeatureLayer;
IFeatureRenderer featureRenderer = layer.Renderer;
ISymbol symbol = null;
if (featureRenderer is IUniqueValueRenderer)
{
IUniqueValueRenderer uniqueValueRenderer = featureRenderer as IUniqueValueRenderer;
symbol = uniqueValueRenderer.DefaultSymbol;
}
if (featureRenderer is ISimpleRenderer)
{
ISimpleRenderer simpleRender = featureRenderer as ISimpleRenderer;
symbol = simpleRender.Symbol;
} //获取渲染方式
ISymbol symbol = null;
if (featureRenderer is IUniqueValueRenderer)
{
IUniqueValueRenderer uniqueValueRenderer = featureRenderer as IUniqueValueRenderer;
symbol = uniqueValueRenderer.DefaultSymbol;
}
if (featureRenderer is ISimpleRenderer)
{
ISimpleRenderer simpleRender = featureRenderer as ISimpleRenderer;
symbol = simpleRender.Symbol;
} //获取渲染样式
转载自:https://blog.csdn.net/longronggis/article/details/8100548