openlayer 阴影查看
operationType: 'image'
栅格源,使用ImageData
每个输入源的对象调用操作。还使用通用data
对象调用操作。在此示例中,来自上述输入的太阳高程和方位角数据将分配给此data
对象,并在着色操作中访问。着色操作返回一个ImageData
对象数组。当光栅源由图像层使用时,ImageData
管道中最后一个操作返回的第一个 对象用于渲染。此示例使用a ol/source/Raster
生成基于其他源的数据。栅格源接受任意数量的输入源(基于图块或图像),并对输入数据运行操作管道。最终操作的返回用作输出源的数据。<!DOCTYPE html><html>
<head>
<title>Shaded Relief</title>
<link rel=”stylesheet“ href=”https://openlayers.org/en/v5.1.3/css/ol.css“ type=”text/css“>
<!– The line below is only needed for old environments like Internet Explorer and Android 4.x –>
<script src=”https://cdn.polyfill.io/v2/polyfill.min.js?features=requestAnimationFrame,Element.prototype.classList,URL“></script>
<style>
table.controls td {
text-align: center;
padding: 2px 5px;
}
</style>
</head>
<body>
<div id=”map“ class=”map“></div>
<table class=”controls“>
<tr>
<td>vertical exaggeration: <span id=”vertOut“></span>x</td>
<td><input id=”vert“ type=”range“ min=”1“ max=”5“ value=”1“/></td>
</tr>
<tr>
<td>sun elevation: <span id=”sunElOut“></span>°</td>
<td><input id=”sunEl“ type=”range“ min=”0“ max=”90“ value=”45“/></td>
</tr>
<tr>
<td>sun azimuth: <span id=”sunAzOut“></span>°</td>
<td><input id=”sunAz“ type=”range“ min=”0“ max=”360“ value=”45“/></td>
</tr>
</table>
<script>
import Map from ‘ol/Map.js’;
import View from ‘ol/View.js’;
import {Image as ImageLayer, Tile as TileLayer} from ‘ol/layer.js’;
import {OSM, Raster, XYZ} from ‘ol/source.js’;
/**
* Generates a shaded relief image given elevation data. Uses a 3×3
* neighborhood for determining slope and aspect.
* @param {Array.<ImageData>} inputs Array of input images.
* @param {Object} data Data added in the “beforeoperations” event.
* @return {ImageData} Output image.
*/
function shade(inputs, data) {
var elevationImage = inputs[0];
var width = elevationImage.width;
var height = elevationImage.height;
var elevationData = elevationImage.data;
var shadeData = new Uint8ClampedArray(elevationData.length);
var dp = data.resolution * 2;
var maxX = width – 1;
var maxY = height – 1;
var pixel = [0, 0, 0, 0];
var twoPi = 2 * Math.PI;
var halfPi = Math.PI / 2;
var sunEl = Math.PI * data.sunEl / 180;
var sunAz = Math.PI * data.sunAz / 180;
var cosSunEl = Math.cos(sunEl);
var sinSunEl = Math.sin(sunEl);
var pixelX, pixelY, x0, x1, y0, y1, offset,
z0, z1, dzdx, dzdy, slope, aspect, cosIncidence, scaled;
for (pixelY = 0; pixelY <= maxY; ++pixelY) {
y0 = pixelY === 0 ? 0 : pixelY – 1;
y1 = pixelY === maxY ? maxY : pixelY + 1;
for (pixelX = 0; pixelX <= maxX; ++pixelX) {
x0 = pixelX === 0 ? 0 : pixelX – 1;
x1 = pixelX === maxX ? maxX : pixelX + 1;
// determine elevation for (x0, pixelY)
offset = (pixelY * width + x0) * 4;
pixel[0] = elevationData[offset];
pixel[1] = elevationData[offset + 1];
pixel[2] = elevationData[offset + 2];
pixel[3] = elevationData[offset + 3];
z0 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
// determine elevation for (x1, pixelY)
offset = (pixelY * width + x1) * 4;
pixel[0] = elevationData[offset];
pixel[1] = elevationData[offset + 1];
pixel[2] = elevationData[offset + 2];
pixel[3] = elevationData[offset + 3];
z1 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
dzdx = (z1 – z0) / dp;
// determine elevation for (pixelX, y0)
offset = (y0 * width + pixelX) * 4;
pixel[0] = elevationData[offset];
pixel[1] = elevationData[offset + 1];
pixel[2] = elevationData[offset + 2];
pixel[3] = elevationData[offset + 3];
z0 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
// determine elevation for (pixelX, y1)
offset = (y1 * width + pixelX) * 4;
pixel[0] = elevationData[offset];
pixel[1] = elevationData[offset + 1];
pixel[2] = elevationData[offset + 2];
pixel[3] = elevationData[offset + 3];
z1 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
dzdy = (z1 – z0) / dp;
slope = Math.atan(Math.sqrt(dzdx * dzdx + dzdy * dzdy));
aspect = Math.atan2(dzdy, –dzdx);
if (aspect < 0) {
aspect = halfPi – aspect;
} else if (aspect > halfPi) {
aspect = twoPi – aspect + halfPi;
} else {
aspect = halfPi – aspect;
}
cosIncidence = sinSunEl * Math.cos(slope) +
cosSunEl * Math.sin(slope) * Math.cos(sunAz – aspect);
offset = (pixelY * width + pixelX) * 4;
scaled = 255 * cosIncidence;
shadeData[offset] = scaled;
shadeData[offset + 1] = scaled;
shadeData[offset + 2] = scaled;
shadeData[offset + 3] = elevationData[offset + 3];
}
}
return {data: shadeData, width: width, height: height};
}
var elevation = new XYZ({
url: ‘https://{a-d}.tiles.mapbox.com/v3/aj.sf-dem/{z}/{x}/{y}.png’,
crossOrigin: ‘anonymous’,
transition: 0
});
var raster = new Raster({
sources: [elevation],
operationType: ‘image’,
operation: shade
});
var map = new Map({
target: ‘map’,
layers: [
new TileLayer({
source: new OSM()
}),
new ImageLayer({
opacity: 0.3,
source: raster
})
],
view: new View({
extent: [–13675026, 4439648, –13580856, 4580292],
center: [–13615645, 4497969],
minZoom: 10,
maxZoom: 16,
zoom: 13
})
});
var controlIds = [‘vert’, ‘sunEl’, ‘sunAz’];
var controls = {};
controlIds.forEach(function(id) {
var control = document.getElementById(id);
var output = document.getElementById(id + ‘Out’);
control.addEventListener(‘input’, function() {
output.innerText = control.value;
raster.changed();
});
output.innerText = control.value;
controls[id] = control;
});
raster.on(‘beforeoperations’, function(event) {
// the event.data object will be passed to operations
var data = event.data;
data.resolution = event.resolution;
for (var id in controls) {
data[id] = Number(controls[id].value);
}
});
</script>
</body></html>
转载自:https://blog.csdn.net/qq_36178899/article/details/81225300